Why a session should have an ending
Endings give children a sense of completion — and give families a natural place to stop.
What we're learning about children, curiosity and screens — shared openly.
Endings give children a sense of completion — and give families a natural place to stop.
How we decide when a star is earned, and why we removed three reward types along the way.
Kodo went through eleven versions. The quiet one won.
Ideas you can use tonight, with or without KODO.
“What was the tricky part?” beats “how many did you get right?”
The pause before the idea is where most of the learning happens.
If a quest sparks a question about volcanoes, chase it.
Close the session together — it turns stopping into a ritual.
Fifteen focused minutes twice a week works better than an hour once.
Kids copy what adults find interesting far more than what they're told.
A one-page template for agreeing limits together, without a fight.
Twelve questions to ask after a session, printed on cards.
Set up a KODO explorer profile in a couple of minutes and let the first quest begin.