Skip to content
Resources

Notes from the KODO world

What we're learning about children, curiosity and screens — shared openly.

KODO Journal

Behind the design decisions

Journal

Why a session should have an ending

Endings give children a sense of completion — and give families a natural place to stop.

Journal

Designing rewards that mean something

How we decide when a star is earned, and why we removed three reward types along the way.

Journal

Building a mascot kids listen to

Kodo went through eleven versions. The quiet one won.

Learning tips

Small things that keep curiosity going

Ideas you can use tonight, with or without KODO.

Ask for the story, not the score

“What was the tricky part?” beats “how many did you get right?”

Let them be stuck for a minute

The pause before the idea is where most of the learning happens.

Follow the tangent

If a quest sparks a question about volcanoes, chase it.

Make an ending visible

Close the session together — it turns stopping into a ritual.

Two short beats one long

Fifteen focused minutes twice a week works better than an hour once.

Show your own curiosity

Kids copy what adults find interesting far more than what they're told.

Parent resources

Practical guides to print or keep

Family screen agreement

A one-page template for agreeing limits together, without a fight.

Quest conversation cards

Twelve questions to ask after a session, printed on cards.

Ready to start the adventure?

Set up a KODO explorer profile in a couple of minutes and let the first quest begin.