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About

We built the app we wanted our own kids to open

Our story

It started with a question at the dinner table

“What did you actually do on the tablet today?” Nobody could answer. Not the kids, not us. So a small team of parents, teachers and designers started sketching an alternative: a world where every session leaves something behind — a solved puzzle, a new island, an idea worth telling someone about.

KODO grew out of those sketches. The mascot came first, then the map, then the rule we still hold to: nothing in KODO rewards staying longer.

Kodo, the KODO companion character, on a floating island
Our mission

Turn passive minutes into active exploration

For children aged 7 to 14, in the time they already spend on a screen.

Curiosity over completion

The best sign of a good quest is the question that follows it.

Effort before reward

Stars mean something because they cost something.

Honest with parents

We describe what KODO does, and stop where the evidence stops.

Our philosophy

Screens aren't the enemy. Emptiness is.

A child with a screen isn't wasting time by default — it depends entirely on what the screen asks of them. KODO asks for attention, a guess, a decision, an attempt. The Tree of Knowledge is our reminder: growth happens one branch at a time, and only when something is actually planted.

The KODO Tree of Knowledge illustration

Ready to start the adventure?

Set up a KODO explorer profile in a couple of minutes and let the first quest begin.