It started with a question at the dinner table
“What did you actually do on the tablet today?” Nobody could answer. Not the kids, not us. So a small team of parents, teachers and designers started sketching an alternative: a world where every session leaves something behind — a solved puzzle, a new island, an idea worth telling someone about.
KODO grew out of those sketches. The mascot came first, then the map, then the rule we still hold to: nothing in KODO rewards staying longer.

